Cét me to a chair and slide something thin and sharp under my nails, and I would confess that Far Cry 6 is a slightly better game than Far Cry 5. I would be completely sure why, however, the two games are. Far Cry 6 is still an absurdly large shooter of the open world to capture control points and kill wildlife. It still has a wonderful game of weapons and emerging systems that feel increasingly marginalized by Ubisoft’s obsession with filling maps full of icons. The story is still a meaningless and something tasteless farce that ties itelf in knots that try to be simultaneous, a serious history of silly revolution and action and touching Schlock. I can count the amount of genuinely new characteristics, on the one hand, must or that they really do not work.
But below all map icons and cryptic update systems and endless elaboration resources is a game that, when presented, can occur moments. It is not, so it is not the best game in the series, and there are elements that I actively detached me. But if you put Fars 5 and 6 in front of me and you had dinner, which one would I want to choose this without hesitation for a moment?
If you know one thing about Far Cry 6, it is likely that Giancarlo Esposito is in it. The veteran actor who played the laconic and sinister fring in Breaking Bad assumes the role of Anton Castillo, a little less laconic and slightly more sinister, dictator of the island of Yara. He is the man that you, like the gender red optionally, are previously consumed in Yara’s army and now a budding guerrilla, will seek to overthrow in the course of the next 30-50 hours.
The real Far Cry 6s plot involves some absolute shoemakers about a special tobacco form that cures cancer, but requires a special toxic type or fertilizer to grow. It is likely that the least committed I have been for a Far Cry plot (which keeps it exactly exciting to start). Ultimately, everything you need to know that Anton Castillo is bad and needs that, as well as his three main places that control one of the propagated provinces of Yara. It must undermine the military control of the Lieutenant in these provinces by capturing road control points, sabotaging military facilities, exploiting anti -aircraft torretas so that it can fly freely and joining Yargh’s comments.
Guerrillas Warfare is the main theme of Far Cry 6, as well as the source of his few new ideas. The island of Yara is threaded with hidden guerrilla trails, sinuous grounds flanked by blue flowers that allow you to cross the island safely from the disturbing eyes of Castillo’s thugs. I like the idea of using the jungle for its advantage, and the roads are fun to navigate, or that involve a mixture or horseback riding, platforms in the first person and climbing that storm with a grip hook.
Unfortunately, Far Cry 6 also presents the ability to walk freely through cities and roads simply by putting their weapon, the Wereuupon guards won you unless you are on your face. It is true that it is a useful skill, which allows you to walk to the control points and exploit multiple guards in the Noggin before they know what is happening. But somehow undermines the concept of hitting hard and fast before melting in the jungle.
I am quite in love with the other idea inspired by the guerrillas of Far Cry 6, the two new types of weapons ‘solve’ and ‘supreme’. The first of them are adhocas and unconventional weapons that are supposedly invented by their ingenious weapons Juan Cortez. In practice, they are silly to the point of being vulgar. The nail stab and the flamethrowers are not so bad. But there is also a gun that shoots compact discs, and another that shoots giant metal as something out of Mad Max. They are too voluntary, feeling out of place in the world of authentic landscaping of Yara.
But the resolution is based positively compared to the Supreme, a completely absurd range of overlapping weapons on Dany’s shoulders like an armed backpack. From a flood of automating rockets to another that triggers a devastating fire ring, they are one step away from the “pressing buttons to win”, antithetics with Far Cryes Ethos occur to creative solutions to problems. It feels like something you would get at the destination, and I don’t understand why it is here.
As silly and annoying as they are resolving and supreme, under them there is a pleasant and intelligently constructed open world. Together with the weapons of the resolution there is a wide range of highly modular weapons and unique special weapons that allow you to equip yourself for any situation. He tended to rock in missions with a gun that pierced the armor that would do a surprisingly fast enemies, a long -distance sniper rifle for long -distance clients and a incendiary shotgun that was excellent to activate the game is distributed liberally.
Far Cry 6 includes almost all dynamic systems that the game has accumulated over the years, whose result is regularly and dramatic. In an example, I had to destroy a lot of airplanes that carried the poisonous fertilizer used to cultivate the castle tobacco. But my attempt to sneak on the runway went wrong, and the military sent air support after me. Then I had to climb to one of the airplanes that sent me to destroy to tear down the enemy combatants, before using a missile to destroy the remair plane on the ground. It was fantastic.
Smaller meetings can also develop in a surprising and hilarious way. On a random road, I met a soldier with a rebel host. I directed my cocodrilo partner to Maul The Guard, but before he could get there, he was intercepted by some wandering wild dogs. When handsome faced dogs, the guard noticed the three dangerous animals and put it. Then I released the hostage, just to run to the road and tear them down through a passing car.