EA/Say made a Battlefield 2042 Beta program earlier this month, and now they processed the results and comments to some significant conclusions and a reasonable path below. The Beta version provided access to the 128 battles of Battlefield’s large -scale players, competing in a large team and a smaller squad game, on a large map set in the French Guiana called Orbital.
One of the most controversial decisions that developers took with ‘2042’ was to move away from the traditional battlefield character system and introduction specialists. In the publication of the blog about beta results, developers adhere to the line that specialists are an evolution of the class system. However, there were some complaints that he simply did not facilitate the same degree of teamwork synergies as the previous system based on class at the battlefield games before this.
EA/says recognizes that the perception will change with the revelation of the ten specialists, who faces “all the letters on the table.” The first five specialists (each with specialty and trait) widely covered the traditional classifications of assault, medical, support and recognition, and there were also flexible charges, for other nuances. The new specialists, doubling the options of players at 10, are detailed in the video embedded below.
https://www.youtube.com/watch?v=RFVZSWHQ3NQ
- Navi Rao – Recon, with a specialist in cyber war (piracy of arms and technology) and tray of the Trojan network
- Santiago “Dozer” Espinoza – Assault, with a specialty of ballistic shield and explosion resistant feature
- Emma “Sunday” Rosier – Assault, with specialized intelligent explosives and features of wings of wings
- JI-SOO PAIK-RECON, with a scanner of hostile locations and perception of threats highlighting trait
- Constantin “Angel” Anghel – Support, with specialty of specialty of boxes (refueling) and trauma specialist (healing)
The Battlefield 2042 dedicated specialists page has been updated with all the new specialists, so it can go there for a summary.
EA/Say has made a series of other significant changes following the beta version, depending on the comments of the users and errors reports. The key changes to wait are with the onion, the maps, the movement system, the entry and exit points of the mission, accessibility and many adjustments on the code side and the server side.
https://www.youtube.com/watch?v=661za53hupg
Developers are also due to highlighting beta testers that perhaps are so impressed by the action, that in complete playing games they will be totally customizable and the most specialized hardware will be available as one progresses.
In summary, it seems that he says he has listed very carefully to the comments of the players, but in fact it was a mountain of comments to work and take into account. Hopefully you have enough bone to help Prime Battlefield 2042 for mass consumption on November 19 …